2024 Convention Special Monster Statistics

Dire Corgi Games – 2024 Unique – Dire Panda

Dire Corgi Games feels it is important to note that we support conservation efforts for these endangered animals. We utilize our platform as a game company, creating fictional work for fantasy, sci-fi, and alternate modern works to present these peaceful herbivores as a threat to adventuring parties. If you are in a position to help preserve these or other endangered species, please do so for our future generations to recognize the beauty of nature that may not exist in their lifetime.

Pathfinder First EditionPathfinder Second EditionStarfinder5th EditionEveryday Heroes
Pathfinder is a registered trademark of Paizo Inc.Pathfinder Second Edition and the Pathfinder Second Edition Compatibility Logo are trademarks of Paizo Inc.Starfinder is a registered trademark of Paizo Inc., and the Starfinder Roleplaying Game and the Starfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Starfinder Roleplaying Game Compatibility LicenseEveryday Heroes™, Everyday Heroes Rules System™, Everyday Heroes Core Rules™, EDH™ (when referencing Everyday Heroes), and Everyday Heroes Rule™ Compendium are property of Evil Genius Games
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Pathfinder First EditionGiant Panda
CR 4
XP 1,200
N Large Animal
Init +2; Senses low-light vision, scent; Perception +7

Defense:
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +3

Offense:
Speed: 40 ft, climb 20 ft.
Melee bite +6 (1d6+4), 2 claws +6 (1d6+4 plus grab)
Space 10 ft., Reach 5 ft.

Statistics
Str 18, Dex 14, Con 16, Int 2, Wis 14, Cha 6
Base Atk +3, CMB +8 (+12 grapple); CMD 20 (24 vs. trip)
Feats Endurance, Run, Skill Focus (Climb)
Skills: Perception +7, Survival +6, Climb +16; Racial Modifier +4 Climb
Dire Panda
CR 7
XP 3,200
N Large Animal
Init +6; Senses low-light vision, scent; Perception +13

Defense
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 85 (10d8+40)
Fort +11, Ref +9, Will +5

Offense
Speed 40 ft., Climb 20 ft.
Melee Bite +12 (1d8+6), 2 claws +12 (1d6+6 plus grab)
Space 10 ft., Reach 5 ft.

Statistics
Str 22, Dex 14, Con 18, Int 2, Wis 14, Cha 10
Base Atk +7; CMB +14 (+18 grapple); CMD 26 (30 vs trip)
Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Climb)
Skills Perception +10, Survival +10, Climb +21; Racial Modifiers +4 Climb
Pathfinder Second EditionGiant Panda Creature 3
N Large Animal
Perception
+11; low-light vision, scent (imprecise) 30 feet

Skills Athletics +10, Survival +9
Str +3, Dex +2, Con +4, Int -4, Wis +2, Cha -2
AC 18, Fort +11, Ref +7, Will +9
HP 55
Speed 35 feet, climb 15 feet

Melee Jaws +10 [+5,+0], Damage 2d8+3 Piercing
Melee Claws +10 [+6/+2], Damage 1d10+3 Slashing plus Grab
Charge – The panda bear strides twice and makes a strike at the end of that movement.
Dire Panda Creature 6
Large Animal
Perception
+14; low-light vision, scent (imprecise) 30 feet

Skills: Athletics +15, Survival +12
Str +5, Dex +2, Con +5, Int -4, Wis +2, Cha -1
AC 25, Fort +15, Ref +12, Will +14
HP 88
Speed 35 feet, Climb 15 feet

Melee Jaws +15 [+10,+5], Damage 2d10+5 Piercing
Melee Claw +15 [+11, +7], Damage 2d8+5 Slashing plus Grab
Charge – The panda bear strides twice and makes a strike at the end of that movement.
StarfinderUplifted Panda Sniper CR 3
XP 800
Uplifted Panda soldier
LN Large magical beast
Init +8; Sense low-light vision; Perception +9

Defense
HP 45
EAC 15; KAC 18
Fort +7; Ref +5; Will +4


Offense
Speed 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor)
Melee 1d8+6 (tactical pike)
Ranged 1d10+3 (tactical shirren-eye rifle)
Space 10 ft.; Reach 5 ft. (10 ft. with tactical pike)
Offensive Abilities: fighting style (sharpshoot)




Statistics
Str +2; Dex +4; Con +1; Int +0; Wis +1; Cha +0
Skills Athletics +13 (+21 to climb), Stealth +8; Survival +8
Languages Common
Gear squad defiance series armor, tactical shirren-eye rifle, tactical pike
Uplifted Panda Battle Master CR 6
XP 2.400
Uplifted Panda soldier
LN Large magical beast
Init +11; Sense low-light vision; Perception +13

Defense
HP 100
EAC 19; KAC 21
Fort +10; Ref +8; Will +7

Offense
Speed 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor)
Melee 2d10+13 cold (subzero frosthaft dashko)
Ranged 2d10+6 electricity (buzzing electrosystem rifle)
Space 10 ft.; Reach 5 ft. (10 ft. with subzero frosthaft dashko)
Offensive Abilities: fighting style (blitz), improved initiative, melee striker


Statistics
Str +5; Dex +3; Con +2; Int +0; Wis +1; Cha +0
Skills Athletics +13 (+21 to climb), Stealth +8; Survival +8
Languages Common
Gear buzzing electrosystem rifle, explorer aeonaut suit, subzero frosthaft dashko
5EPanda Bear
Large beast, unaligned
Armor Class 12 (Natural Armor)
Hit Points 30 (4d10+8)
Speed 40 ft., climb 30 ft.
Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 2 (-4), Wis 14 (+2), Cha 7 (-2)
Skills Perception +4
Senses passive Perception 14
Challenge 1 (200 XP)
Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell.


Actions
Multiattack. The panda bear makes two attacks with claws.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., on target. Hit: (2d6+3) slashing damage.
Dire Panda
Large beast, unaligned
Armor Class 15 (Natural Armor)
Hit Points: 77 (9d10+27)
Speed 40 ft., climb 30 ft.
Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 2 (-4), Wis 14 (+2), Cha 7 (-2)
Skills Perception +8
Senses passive Perception 18
Challenge 5 (1,800 XP)
Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell.


Actions:
Multiattack. The dire panda makes two attacks with claws.
Claw. Melee Weapon Attack :+7 to hit, reach 5 ft., one target. Hit (3d6+4) slashing damage.
Everyday HeroesPanda Bear CR 2
Large animal
Defense 12
Hit Points 26 (4d10+4)
Armor Thick Hide (AV 1, save +0)
Speed 40., climb 30 ft.


Str 16 (+3), Dex 12 (+1), Con 12 (+1), Int 2 (-4), Wis 14 (+2), Cha 7 (-2)
Saves Con +3
Skills Endurance +3, Perception +4
Senses passive Perception 14
Roles Fodder, Killer, Melee
Keen Smell: The panda has Advantage on Wisdom (Perception) checks that rely on smell.

Actions
Multiattack. When the panda makes a claw attack, then it can make an additional attack with its other claw as a bonus action. This can only be used once per round.
Claw. Melee Attack: +5 to hit, PV 1, reach 5 ft., one target. Hit 10 (2d6+3) slashing damage.
Dire Panda CR 4
Large animal
Defense 15
Hit Points 60 (8d10+16)
Armor Thick Hide (AV 1)
Speed 40 ft., climb 30 ft.

Str 20 (+5), Dex 18(+4), Con 14 (+2), Int 2 (-4), Wis 14 (+2), Cha 7 (-2)
Saves: Con +4
Skills: Endurance +4, Perception +4
Senses passive Perception 14
Roles Fodder, Killer, Melee
Keen Smell: The panda has Advantage on Wisdom (Perception) checks that rely on smell.

Actions
Multiattack. When the panda makes a claw attack, then it can make an additional attack with its other claw as a bonus action. This can only be used once per round.
Claw. Melee Attack: +7 to hit, PV 2, reach 5 ft., one target. Hit 10 (2d8+5) slashing damage.