Dire Corgi Games – 2024 Unique – Dire Panda
Dire Corgi Games feels it is important to note that we support conservation efforts for these endangered animals. We utilize our platform as a game company, creating fictional work for fantasy, sci-fi, and alternate modern works to present these peaceful herbivores as a threat to adventuring parties. If you are in a position to help preserve these or other endangered species, please do so for our future generations to recognize the beauty of nature that may not exist in their lifetime.
Pathfinder First Edition | Pathfinder Second Edition | Starfinder | 5th Edition | Everyday Heroes |
Pathfinder First Edition | Giant Panda CR 4 XP 1,200 N Large Animal Init +2; Senses low-light vision, scent; Perception +7 Defense: AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size) hp 37 (5d8+15) Fort +7, Ref +6, Will +3 Offense: Speed: 40 ft, climb 20 ft. Melee bite +6 (1d6+4), 2 claws +6 (1d6+4 plus grab) Space 10 ft., Reach 5 ft. Statistics Str 18, Dex 14, Con 16, Int 2, Wis 14, Cha 6 Base Atk +3, CMB +8 (+12 grapple); CMD 20 (24 vs. trip) Feats Endurance, Run, Skill Focus (Climb) Skills: Perception +7, Survival +6, Climb +16; Racial Modifier +4 Climb | Dire Panda CR 7 XP 3,200 N Large Animal Init +6; Senses low-light vision, scent; Perception +13 Defense AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size) hp 85 (10d8+40) Fort +11, Ref +9, Will +5 Offense Speed 40 ft., Climb 20 ft. Melee Bite +12 (1d8+6), 2 claws +12 (1d6+6 plus grab) Space 10 ft., Reach 5 ft. Statistics Str 22, Dex 14, Con 18, Int 2, Wis 14, Cha 10 Base Atk +7; CMB +14 (+18 grapple); CMD 26 (30 vs trip) Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Climb) Skills Perception +10, Survival +10, Climb +21; Racial Modifiers +4 Climb |
Pathfinder Second Edition | Giant Panda Creature 3 N Large Animal Perception +11; low-light vision, scent (imprecise) 30 feet Skills Athletics +10, Survival +9 Str +3, Dex +2, Con +4, Int -4, Wis +2, Cha -2 AC 18, Fort +11, Ref +7, Will +9 HP 55 Speed 35 feet, climb 15 feet Melee Jaws +10 [+5,+0], Damage 2d8+3 Piercing Melee Claws +10 [+6/+2], Damage 1d10+3 Slashing plus Grab Charge – The panda bear strides twice and makes a strike at the end of that movement. | Dire Panda Creature 6 Large Animal Perception +14; low-light vision, scent (imprecise) 30 feet Skills: Athletics +15, Survival +12 Str +5, Dex +2, Con +5, Int -4, Wis +2, Cha -1 AC 25, Fort +15, Ref +12, Will +14 HP 88 Speed 35 feet, Climb 15 feet Melee Jaws +15 [+10,+5], Damage 2d10+5 Piercing Melee Claw +15 [+11, +7], Damage 2d8+5 Slashing plus Grab Charge – The panda bear strides twice and makes a strike at the end of that movement. |
Starfinder | Uplifted Panda Sniper CR 3 XP 800 Uplifted Panda soldier LN Large magical beast Init +8; Sense low-light vision; Perception +9 Defense HP 45 EAC 15; KAC 18 Fort +7; Ref +5; Will +4 Offense Speed 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor) Melee 1d8+6 (tactical pike) Ranged 1d10+3 (tactical shirren-eye rifle) Space 10 ft.; Reach 5 ft. (10 ft. with tactical pike) Offensive Abilities: fighting style (sharpshoot) Statistics Str +2; Dex +4; Con +1; Int +0; Wis +1; Cha +0 Skills Athletics +13 (+21 to climb), Stealth +8; Survival +8 Languages Common Gear squad defiance series armor, tactical shirren-eye rifle, tactical pike | Uplifted Panda Battle Master CR 6 XP 2.400 Uplifted Panda soldier LN Large magical beast Init +11; Sense low-light vision; Perception +13 Defense HP 100 EAC 19; KAC 21 Fort +10; Ref +8; Will +7 Offense Speed 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor) Melee 2d10+13 cold (subzero frosthaft dashko) Ranged 2d10+6 electricity (buzzing electrosystem rifle) Space 10 ft.; Reach 5 ft. (10 ft. with subzero frosthaft dashko) Offensive Abilities: fighting style (blitz), improved initiative, melee striker Statistics Str +5; Dex +3; Con +2; Int +0; Wis +1; Cha +0 Skills Athletics +13 (+21 to climb), Stealth +8; Survival +8 Languages Common Gear buzzing electrosystem rifle, explorer aeonaut suit, subzero frosthaft dashko |
5E | Panda Bear Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 30 (4d10+8) Speed 40 ft., climb 30 ft. Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 2 (-4), Wis 14 (+2), Cha 7 (-2) Skills Perception +4 Senses passive Perception 14 Challenge 1 (200 XP) Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The panda bear makes two attacks with claws. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., on target. Hit: (2d6+3) slashing damage. | Dire Panda Large beast, unaligned Armor Class 15 (Natural Armor) Hit Points: 77 (9d10+27) Speed 40 ft., climb 30 ft. Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 2 (-4), Wis 14 (+2), Cha 7 (-2) Skills Perception +8 Senses passive Perception 18 Challenge 5 (1,800 XP) Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell. Actions: Multiattack. The dire panda makes two attacks with claws. Claw. Melee Weapon Attack :+7 to hit, reach 5 ft., one target. Hit (3d6+4) slashing damage. |
Everyday Heroes | Panda Bear CR 2 Large animal Defense 12 Hit Points 26 (4d10+4) Armor Thick Hide (AV 1, save +0) Speed 40., climb 30 ft. Str 16 (+3), Dex 12 (+1), Con 12 (+1), Int 2 (-4), Wis 14 (+2), Cha 7 (-2) Saves Con +3 Skills Endurance +3, Perception +4 Senses passive Perception 14 Roles Fodder, Killer, Melee Keen Smell: The panda has Advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. When the panda makes a claw attack, then it can make an additional attack with its other claw as a bonus action. This can only be used once per round. Claw. Melee Attack: +5 to hit, PV 1, reach 5 ft., one target. Hit 10 (2d6+3) slashing damage. | Dire Panda CR 4 Large animal Defense 15 Hit Points 60 (8d10+16) Armor Thick Hide (AV 1) Speed 40 ft., climb 30 ft. Str 20 (+5), Dex 18(+4), Con 14 (+2), Int 2 (-4), Wis 14 (+2), Cha 7 (-2) Saves: Con +4 Skills: Endurance +4, Perception +4 Senses passive Perception 14 Roles Fodder, Killer, Melee Keen Smell: The panda has Advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. When the panda makes a claw attack, then it can make an additional attack with its other claw as a bonus action. This can only be used once per round. Claw. Melee Attack: +7 to hit, PV 2, reach 5 ft., one target. Hit 10 (2d8+5) slashing damage. |