set of 5 figures of dire corgi and dread corgi

2023 Special

For those of you attending 2023 conventions, you might have seen these little guys stomping at the gaming table.

Especially for you, an easy-to-print version can be downloaded here.

Pathfinder Corgi

Pathfinder Dire Corgi

Pathfinder Dread Corgi

Corgi CR 1/3
XP 135
N Small Animal
Init +1; Senses low-light vision, scent; Perception +8

Defense
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +2

Offense
Speed: 35 ft.
Melee: bite +2 (1d4+1)

Statistics
Str 12, Dex 12, Con 14, Int 2, Wis 14, Cha 6
Base Atk 0, CMB 0, CMD 11 (15 vs trip)
Feats Skill Focus (Perception)
Skills Perception +9, Survival +2 (+6 scent tracking)
Racial Modifiers: +4 Survival when tracking by scent

Ecology
Environment temperate hills or forest
Organization solitary, pair, or pack (3-12)
Treasure none















Dire Corgi CR 5
XP 1600
N Large Animal
Init +2; Senses low-light vision, scent; Perception +15

Defense
AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
hp 52 (7d8+21)
Fort +8, Ref +7, Will +4

Offense
Speed: 40 ft.
Melee: bite +10 (2d6+5 + trip)
Space 10 ft.;

Statistics
Str 20, Dex 14, Con 16, Int 2, Wis 14, Cha 6
Base Atk 5, CMB 11, CMD 23 (27 vs trip)
Feats Skill Focus (Perception), Improved Natural Armor, Improved Natural Attack, Run
Skills Perception +15, Survival +2 (+6 scent tracking)
Racial Modifiers: +4 Survival when tracking by scent

Ecology
Environment temperate hills or forest
Organization solitary, pair, or pack (3-12)
Treasure none












Dread Corgi CR 10
XP 9600
NG Large Magical Beast
Init +3; Senses low-light vision, scent; Perception +16

Defense
AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, -1 size)
hp 95 (10d10+40)
Fort +11, Ref +10, Will +6

Offense
Speed: 40 ft.
Melee: 2 bites +15 (2d6+6)
Space: 10 ft.
Special Attack Howl

Statistics
Str 22, Dex 16, Con 18, Int 12, Wis 16, Cha 12
Base Atk 10, CMB 15, CMD 30 (34 vs trip)
Feats Improved Initiative, Improved Natural Armor, Improved Natural Attack, Run, Skill Focus (Perception)
Skills Perception +16, Survival +13 (+17 scent tracking) 30
Racial Modifiers: +4 Survival when tracking by scent
Languages Common, Sylvan (cannot speak)

Ecology
Environment temperate hills or forest
Organization solitary, pair, or pack (3-12)
Treasure none

Special Abilities
Howl (Su) – Will DC 19: As a standard action the dread corgi can howl affecting a 30′ radius. All creatures within this area must succeed at a DC 19 Will save or be fascinated by cuteness for 1d4 rounds.

Pathfinder Second Edition Corgi

Pathfinder Second Edition Dire Corgi

Pathfinder Second Edition Dread Corgi

Corgi Creature -1
N SMALL ANIMAL
Perception +6; Low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +4, Stealth +6, Survival +4
Str +1, Dex +3, Con +1, Int -4, Wis +1, Cha +1
AC 16, Fort +4, Ref +8, Will +4
HP 7
Speed 30 feet
Melee (1 action) Jaws +6, Damage 1d4+1 piercing
Quick Flank: As a reaction when an ally moves adjacent to an enemy that the corgi is also adjacent to, the corgi can step around the enemy to create a flank or move toward a position that better flanks the enemy.

Dire Corgi Creature 5
N LARGE ANIMAL
Perception +12; Low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +15, Athletics +13, Stealth +13, Survival +12
Str +6, Dex +5, Con +4, Int -4, Wis +2, Cha +2
AC 22, Fort +11, Ref +12, Will +9
HP 80
Speed 30 feet
Melee (1 action) Jaws +15 (Reach 10), Damage 2d8+7 piercing
Quick Flank: As a reaction when an ally moves adjacent to an enemy that the corgi is also adjacent to, the corgi can step around the enemy to create a flank or move toward a position that better flanks the enemy.
Dread Corgi Creature -1
N LARGE BEAST
Perception +17; Low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +20, Athletics +18, Stealth +16, Survival +16
Str +7, Dex +6, Con +4, Int +3, Wis +4, Cha +3
AC 28, Fort +14, Ref +16, Will +14
HP 125
Speed 30 feet
Melee (1 action) Jaws +20 (reach 10′), Damage 2d10+11 piercing
Combined Bite (3 actions): Both heads bite in unison. Make two attacks against the same target multiple attack penalty is applied normally but added after the attacks. If both bites hit the target is then shaken by both heads for an additional 2s10 damage.

Starfinder Corgi

Starfinder Dire Corgi

Starfinder Dread Corgi

Corgi CR 1/2
XP 200
N Small Animal
Init +2; Senses low-light vision; Perception +3

Defense HP 9
EAC 12; KAC 14
Fort +1; Ref +2, Will +1

Offense
Speed 30 ft.
Melee bite +3 (1d4+1 P)

Statistics
Str +1; Dex +2; Con +1; Int -4; Wis +1; Cha +1
Skills Acrobatics +3; Athletics +2; Stealth +3

Ecology
Environment temperate hills
Organization solitary, pair, or pack (3-6)






Dire Corgi CR 4
XP 1,200
N Large Animal
Init +2; Senses low-light vision; Perception +10

Defense HP 50
EAC 16; KAC 18
Fort +6; Ref +6, Will +3

Offense
Speed 35 ft.
Melee bite +10 (1d8+6 P)
Space 10 ft.; Reach 10 ft.

Statistics
Str +3; Dex +2; Con +2; Int -4; Wis +1; Cha +1
Skills Acrobatics +8; Athletics +9; Stealth +6

Ecology
Environment temperate hills
Organization solitary, pair, or pack (3-6)





Dread Corgi CR 6
XP 2,400
N Large magical beast
Init +3; Senses low-light vision; Perception +3

Defense HP 9
EAC 15; KAC 17
Fort +19; Ref +7, Will +5

Offense
Speed 35 ft.
Melee bite +14 (1d8+9 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities: multiple heads (2 bites)

Statistics
Str +3; Dex +2; Con +2; Int -1; Wis +1; Cha +1
Skills Acrobatics +10; Athletics +13; Stealth +10

Ecology
Environment temperate hills
Organization solitary, pair, or pack (3-6)

Notes: Dread corgis have two heads which each bite different targets (if available).

5th Edition Corgi

5th Edition Dire Corgi

5th Edition Dread Corgi

Corgi
Small beast, unaligned

Armor Class 14 (natural armor)
Hit Points 9 (2d8)
Speed 35 ft.

Str 12 (+1)
Dex 16 (+3)
Con 10 (+0)
Int 3 (-4)
Wis 12 (+1)
Cha 10 (+0)

Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages: –

Challenge ¼ (50 xp)
Proficiency Bonus +2

Keen Smell The corgi has advantage on Wisdom (Perception) checks that rely on smell.

Actions:
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 ( 2d4+1) piercing damage.
Dire Corgi
Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 32 (5d10+5)
Speed 40 ft.

Str 16 (+3)
Dex 16 (+3)
Con 12 (+1)
Int 3 (-4)
Wis 12 (+1)
Cha 10 (+0)

Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages: –

Challenge 1 (200 xp)
Proficiency Bonus +2

Keen Smell The corgi has advantage on Wisdom (Perception) checks that rely on smell.

Actions:
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 ( 2d6+3) piercing damage.
Dread Corgi
Large Monstrosity, Unaligned

Armor Class 15 (natural armor)
Hit Points 52 (7d10+14)
Speed 40 ft.

Str 18 (+4)
Dex 16 (+3)
Con 14 (+2)
Int 3 (-4)
Wis 12 (+1)
Cha 10 (+0)

Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages: –

Challenge 3 (700 xp)
Proficiency Bonus +2

Keen Smell The corgi has advantage on Wisdom (Perception) checks that rely on smell.

Actions:
Multiattack. The dread corgi makes two attacks, each a bite with one head.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:13 (2d8+4) piercing damage.