For those of you attending 2023 conventions, you might have seen these little guys stomping at the gaming table.
Especially for you, an easy-to-print version can be downloaded here.
Pathfinder Corgi | Pathfinder Dire Corgi | Pathfinder Dread Corgi |
Corgi CR 1/3 XP 135 N Small Animal Init +1; Senses low-light vision, scent; Perception +8 Defense AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) hp 6 (1d8+2) Fort +4, Ref +3, Will +2 Offense Speed: 35 ft. Melee: bite +2 (1d4+1) Statistics Str 12, Dex 12, Con 14, Int 2, Wis 14, Cha 6 Base Atk 0, CMB 0, CMD 11 (15 vs trip) Feats Skill Focus (Perception) Skills Perception +9, Survival +2 (+6 scent tracking) Racial Modifiers: +4 Survival when tracking by scent Ecology Environment temperate hills or forest Organization solitary, pair, or pack (3-12) Treasure none | Dire Corgi CR 5 XP 1600 N Large Animal Init +2; Senses low-light vision, scent; Perception +15 Defense AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size) hp 52 (7d8+21) Fort +8, Ref +7, Will +4 Offense Speed: 40 ft. Melee: bite +10 (2d6+5 + trip) Space 10 ft.; Statistics Str 20, Dex 14, Con 16, Int 2, Wis 14, Cha 6 Base Atk 5, CMB 11, CMD 23 (27 vs trip) Feats Skill Focus (Perception), Improved Natural Armor, Improved Natural Attack, Run Skills Perception +15, Survival +2 (+6 scent tracking) Racial Modifiers: +4 Survival when tracking by scent Ecology Environment temperate hills or forest Organization solitary, pair, or pack (3-12) Treasure none | Dread Corgi CR 10 XP 9600 NG Large Magical Beast Init +3; Senses low-light vision, scent; Perception +16 Defense AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, -1 size) hp 95 (10d10+40) Fort +11, Ref +10, Will +6 Offense Speed: 40 ft. Melee: 2 bites +15 (2d6+6) Space: 10 ft. Special Attack Howl Statistics Str 22, Dex 16, Con 18, Int 12, Wis 16, Cha 12 Base Atk 10, CMB 15, CMD 30 (34 vs trip) Feats Improved Initiative, Improved Natural Armor, Improved Natural Attack, Run, Skill Focus (Perception) Skills Perception +16, Survival +13 (+17 scent tracking) 30 Racial Modifiers: +4 Survival when tracking by scent Languages Common, Sylvan (cannot speak) Ecology Environment temperate hills or forest Organization solitary, pair, or pack (3-12) Treasure none Special Abilities Howl (Su) – Will DC 19: As a standard action the dread corgi can howl affecting a 30′ radius. All creatures within this area must succeed at a DC 19 Will save or be fascinated by cuteness for 1d4 rounds. |
Pathfinder Second Edition Corgi | Pathfinder Second Edition Dire Corgi | Pathfinder Second Edition Dread Corgi |
Corgi Creature -1 N SMALL ANIMAL Perception +6; Low-light vision, scent (imprecise) 30 feet Skills Acrobatics +8, Athletics +4, Stealth +6, Survival +4 Str +1, Dex +3, Con +1, Int -4, Wis +1, Cha +1 AC 16, Fort +4, Ref +8, Will +4 HP 7 Speed 30 feet Melee (1 action) Jaws +6, Damage 1d4+1 piercing Quick Flank: As a reaction when an ally moves adjacent to an enemy that the corgi is also adjacent to, the corgi can step around the enemy to create a flank or move toward a position that better flanks the enemy. | Dire Corgi Creature 5 N LARGE ANIMAL Perception +12; Low-light vision, scent (imprecise) 30 feet Skills Acrobatics +15, Athletics +13, Stealth +13, Survival +12 Str +6, Dex +5, Con +4, Int -4, Wis +2, Cha +2 AC 22, Fort +11, Ref +12, Will +9 HP 80 Speed 30 feet Melee (1 action) Jaws +15 (Reach 10), Damage 2d8+7 piercing Quick Flank: As a reaction when an ally moves adjacent to an enemy that the corgi is also adjacent to, the corgi can step around the enemy to create a flank or move toward a position that better flanks the enemy. | Dread Corgi Creature -1 N LARGE BEAST Perception +17; Low-light vision, scent (imprecise) 30 feet Skills Acrobatics +20, Athletics +18, Stealth +16, Survival +16 Str +7, Dex +6, Con +4, Int +3, Wis +4, Cha +3 AC 28, Fort +14, Ref +16, Will +14 HP 125 Speed 30 feet Melee (1 action) Jaws +20 (reach 10′), Damage 2d10+11 piercing Combined Bite (3 actions): Both heads bite in unison. Make two attacks against the same target multiple attack penalty is applied normally but added after the attacks. If both bites hit the target is then shaken by both heads for an additional 2s10 damage. |
Starfinder Corgi | Starfinder Dire Corgi | Starfinder Dread Corgi |
Corgi CR 1/2 XP 200 N Small Animal Init +2; Senses low-light vision; Perception +3 Defense HP 9 EAC 12; KAC 14 Fort +1; Ref +2, Will +1 Offense Speed 30 ft. Melee bite +3 (1d4+1 P) Statistics Str +1; Dex +2; Con +1; Int -4; Wis +1; Cha +1 Skills Acrobatics +3; Athletics +2; Stealth +3 Ecology Environment temperate hills Organization solitary, pair, or pack (3-6) | Dire Corgi CR 4 XP 1,200 N Large Animal Init +2; Senses low-light vision; Perception +10 Defense HP 50 EAC 16; KAC 18 Fort +6; Ref +6, Will +3 Offense Speed 35 ft. Melee bite +10 (1d8+6 P) Space 10 ft.; Reach 10 ft. Statistics Str +3; Dex +2; Con +2; Int -4; Wis +1; Cha +1 Skills Acrobatics +8; Athletics +9; Stealth +6 Ecology Environment temperate hills Organization solitary, pair, or pack (3-6) | Dread Corgi CR 6 XP 2,400 N Large magical beast Init +3; Senses low-light vision; Perception +3 Defense HP 9 EAC 15; KAC 17 Fort +19; Ref +7, Will +5 Offense Speed 35 ft. Melee bite +14 (1d8+9 P) Space 10 ft.; Reach 10 ft. Offensive Abilities: multiple heads (2 bites) Statistics Str +3; Dex +2; Con +2; Int -1; Wis +1; Cha +1 Skills Acrobatics +10; Athletics +13; Stealth +10 Ecology Environment temperate hills Organization solitary, pair, or pack (3-6) Notes: Dread corgis have two heads which each bite different targets (if available). |
5th Edition Corgi | 5th Edition Dire Corgi | 5th Edition Dread Corgi |
Corgi Small beast, unaligned Armor Class 14 (natural armor) Hit Points 9 (2d8) Speed 35 ft. Str 12 (+1) Dex 16 (+3) Con 10 (+0) Int 3 (-4) Wis 12 (+1) Cha 10 (+0) Skills Perception +3, Stealth +5 Senses Passive Perception 13 Languages: – Challenge ¼ (50 xp) Proficiency Bonus +2 Keen Smell The corgi has advantage on Wisdom (Perception) checks that rely on smell. Actions: Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 ( 2d4+1) piercing damage. | Dire Corgi Large beast, unaligned Armor Class 15 (natural armor) Hit Points 32 (5d10+5) Speed 40 ft. Str 16 (+3) Dex 16 (+3) Con 12 (+1) Int 3 (-4) Wis 12 (+1) Cha 10 (+0) Skills Perception +3, Stealth +5 Senses Passive Perception 13 Languages: – Challenge 1 (200 xp) Proficiency Bonus +2 Keen Smell The corgi has advantage on Wisdom (Perception) checks that rely on smell. Actions: Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 ( 2d6+3) piercing damage. | Dread Corgi Large Monstrosity, Unaligned Armor Class 15 (natural armor) Hit Points 52 (7d10+14) Speed 40 ft. Str 18 (+4) Dex 16 (+3) Con 14 (+2) Int 3 (-4) Wis 12 (+1) Cha 10 (+0) Skills Perception +3, Stealth +5 Senses Passive Perception 13 Languages: – Challenge 3 (700 xp) Proficiency Bonus +2 Keen Smell The corgi has advantage on Wisdom (Perception) checks that rely on smell. Actions: Multiattack. The dread corgi makes two attacks, each a bite with one head. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:13 (2d8+4) piercing damage. |